Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip.
Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Various elements can be controlled by the player, such as the name of the park, the price of admission, the layout of the roller-coaster tracks, and the quality of goods in the shops.
Download Here. Free download games via torrent or direct links. Username or Email Address. Remember Me. To use social login you have to agree with the storage and handling of your data by this website. Search Search for: Search. Theme Park World Pre-Installed Game Staff can be trained to make them more efficient, and require frequent rest in staff rooms. What do you think? And you can even build rides into each other, so they merge like some kind of Big Dipper sandwich.
It can end up looking like a set from Barbarella. It wouldn't be so bad if you could just disable the voice help, but the problem is that she doesn't just do tips, she lets you know when real problems crop up. It's all so damn fluffy. And that's the problem with Theme Park Inc. It's all so cosy and pre-packaged. There's no feeling of open building that you got in Theme Park, everything's drip fed.
The challenges are way to simple, and despite looking fantastic, the lack of realism in the rides again shafts any good feelings you may have had. It's definitely the sort of game parents would buy their year-old kid, but everyone else will just find it bland. According to Sigmund Freud, there is a childlike sense within each and every one of us that is constantly fighting against our adult will. This theory could help explain the huge popularity of everything theme park related in both children and adults alike.
But enough of the psychobabble, we've got a game to look at. Following on from Theme Park World, TPI attempts to take all the fun gameplay and addictiveness of its predecessor and incorporate an on-going storyline around it.
You see, the only problem that us journo bods had with the last game was that it became repetitive far too quickly. Once you had a prosperous theme park up and running, there was very little left to challenge you. The plot will revolve around the takeover of a set of theme parks by an up-and-coming business consortium.
You play a young assistant manager who the company's president has taken a particular liking to. In fact, he likes you so much that he sees you as his successor, which inevitably saves you from having to brown nose your way up the corporate ladder. Anyhow, in order to take over you're going to need a 51 per cent stake in the company, and the way to gain shares will be to successfully complete a series of tasks that the old man gives you, such as raising the happiness of a theme park to a certain level and keeping it there for a set amount of time.
Once you've completed the objective, you'll move on to another theme park and be issued with new orders.
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