Xbox 360 game room game list




















The top player of the Friends List leaderboard for that game is always shown above the game's cabinet. Players cannot rewind time or let another player join usually to prevent imminent death. Ranked Mode requires an Internet connection and is the only way to gain Point Buster and Survivalist medals. A special variation of Ranked Mode, Challenge Mode allows players to send challenges to up to 7 of their friends though they must buy the full version in order to accept the challenge. Challenges can either be highest score or longest time survived, and can have a time limit for both the session and the challenge itself.

Challenge starters can also load up a ranked replay and pause the game at a particular place to start the challenge. The medals are ranked Bronze, Silver, and Gold, each with requirements that must be fulfilled.

Either by reaching a certain score, lasting a given amount of time, and playing the game for a certain time Gaining medals increase "medal points" 2 for bronze, 3 for silver, 5 for gold. For every 20 "medal points", the player's Game Room profile gains a level. Gaining levels gives the player access to more themes and decorations.

When a new game becomes available, players have a one-play minute demo of Classic Mode for that game. They may use 5 tokens granted to them by other people playing games on their arcade to start another one-play minute demo session. Both sessions do not count for leaderboards or ranked medals. If the player purchased an arcade game on the first day it was released, they would unlock a "mascot" for the specific game.

Once they place the arcade machine in their arcade the "mascot" will be able to freely roam around. If they don't manage to buy the game on launch day, they can pay a small fee 40 msp for the mascot of their choice. This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.

Classic Mode Classic mode is direct emulation that lets players freely control how the game is played. Sometimes the text on menu options and buttons are replaced by text from a similar object on the same screen. There is flickering geometry during some levels. On occasion a sound effect will play repeatedly.

After the first level voice audio doesn't play during game cinematics. During the opening cinematic some audio and video choppiness are present. In the second zone during combat scenes there is a thirty to forty frames per second drop in performance. The aiming reticule is surrounded by a box while the snowmobile suffers from a partial lack of collision. Characters may spin in different directions randomly during cut scenes.

When gaining a new ability graphical effects do not display correctly. Pressing Start on attract mode will cause the game to boot back instantly.

When playing split-screen races and on tracks with snow and rain effects performance slows down. During the prologue stage a green dot appears and will remain on screen while walking down the last set of stairs.

While on the main menu there is some texture flickering in the background image. Before the start of a race graphical artifacts appear on text on screen. During single and multiplayer races there are minor performance drops. Loading screens will not appear, occasional system hangs during gameplay and local multiplayer. Effects such as dust and smoke will not render correctly. The game crashes when entering the Dung Bettle dungeon.

Random cut scenes display a static image while audio plays normally. There is an occasional crash during the loading screen. The sky is corrupted in the Attract Mode. There is also a random performance drop during gameplay. Flickering during third helicopter fight on mission 6. Temporary performance drops on stage 7. The following issues occur during Xbox Live matches; controller sometimes fails to viberate outside of the strike zone, logos on player uniforms sometimes flicker and occasional choppy animations when video mode is set to i.

During three-person split-screen, there is graphic distortion and loss of control. Frame rate drops during the second mission, and there are visible texture seams while riding the zipline in the mines. When using a melee attack after transformation, the knife audio effect plays. The checkpoints do not save when running in PAL The audio and video are not synced in the cut scenes while there is minor flickering in the cinematics.

There is a performance slowdown during gameplay when there is a significant number of objects on screen, and the floor texture is missing in the Pier 15 area of Chapter 3. In Chapter 4, there is a texture dropout in the cut scene.

In Chapters 4 and 5, the unlockable concept art videos do not play. There is a small vertical dotted line distortion on the right side of the heads-up display.

Video output is too narrow on VGA with x resolution. This can be remedied by selecting a different output resolution. There is audio choppiness in videos under the bonus unlockables, and on the extra videos at the end of an episode. Screen corruption in attract mode after console has been idle for a long period of time. Performance problems while playing on the Backwash map. Occasionally the player may observe 'ghost' images displayed on the screen.

According to Micorosft a workaround for this issue is to return to the Dashboard and restart the game. An occasional hard lock occurs when switching to cut scenes. Occasionally, enemies will become stuck in a loop or just stuck to the environment. An Xbox version was planned but never released however this title is included on Microsoft's official backwards compatible list. Text still appears when scrolling through the upgrade menu screen. There are performance drops during game play.

As the successor to the original Xbox, it is the second console in the Xbox series. The Xbox competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles.

The Xbox was officially unveiled on MTV on May 12, , with detailed launch and game information divulged later that month at the Electronic Entertainment Expo E3. The Xbox features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime.

Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games through Xbox Live Arcade and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications.

In addition to online multimedia features, the Xbox allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera.

The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.

Launched worldwide across —, the Xbox was initially in short supply in many regions, including North America and Europe.



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